1/13/2024 0 Comments Export fbx animation unityThe character armature (which is the actual skeleton that the mesh is parented to).In case you want some more context, here's some info: If you have any idea on what could be happening, any help is appreciated. Any idea why only 1 frame get's exported in 30 FPS? Figuring out that it's related to the scene's frame rate is a good start though, I guess. In theory I could export it as a 60 FPS animation and slow it down back in Unity but obviously that's not a forever-solution. Unfortunately it obviously has the wrong speed then, 60 makes it twice as fast which is not what I want. I've tried a million different combinations of settings when exporting, all resulting in the same result or no animation being exported at all.ĮDIT: I figured out that the animation exports fine when setting the Frame Rate of the scene to anything that isn't 30 FPS. I've been bugging with this issue for a solid 3 days now and I'm completely out of ideas. Whenever I try to export my animation from blender to Unity all I get is the first frame of the animation.
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